Rose Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Card rarity
Vengeful Witch
Card rarity
Vengeful Witch
Card rarity
Vengeful Witch
DARK 4
Vengeful Witch
  • ATK:

  • 1100

  • DEF:

  • 1200


If you control "Black Rose Dragon", a monster that mentions it, or a Plant Synchro Monster: You can Special Summon this card from your hand. If this card is sent to the GY and a Synchro Monster is on the field: You can discard 1 card; Special Summon 1 Plant monster with 1500 or less DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Vengeful Witch" once per turn.

N rarity
White Rose Dragon
N rarity
White Rose Dragon
N rarity
White Rose Dragon
DARK 4
White Rose Dragon
  • ATK:

  • 1200

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
Glow-Up Bulb
UR rarity
Glow-Up Bulb
UR rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

N rarity
Red Rose Dragon
N rarity
Red Rose Dragon
N rarity
Red Rose Dragon
DARK 3
Red Rose Dragon
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.

R rarity
Roxrose Dragon
R rarity
Roxrose Dragon
R rarity
Roxrose Dragon
DARK 3
Roxrose Dragon
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.

Card rarity
Twilight Rose Black Knight
Card rarity
Twilight Rose Black Knight
Card rarity
Twilight Rose Black Knight
DARK 3
Twilight Rose Black Knight
  • ATK:

  • 1000

  • DEF:

  • 1000


While you control a Synchro Monster, Plant monsters you control gain 1000 ATK. You can only use each of the following effects of "Twilight Rose Black Knight" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Black Rose Dragon" or 1 Level 4 or lower Plant monster from your GY, but negate its effects. You can target 1 other Plant monster you control; increase or decrease its Level by 1.

SR rarity
Basal Rose Shoot
SR rarity
Basal Rose Shoot
SR rarity
Basal Rose Shoot
Spell Quick
Basal Rose Shoot

    Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.

    Card rarity
    Black Rose Garden
    Card rarity
    Black Rose Garden
    Card rarity
    Black Rose Garden
    Spell Continuous
    Black Rose Garden

      When this card is activated: You can add 1 "Rose Dragon" monster from your Deck or GY to your hand. All face-up monsters on the field become Plant monsters. If this card is destroyed: Inflict 100 damage to your opponent for each Plant monster in your GY and banishment, then if this card was destroyed by the effect of "Black Rose Dragon", inflict 2400 damage to your opponent. You can only use this effect of "Black Rose Garden" once per turn. You can only activate 1 "Black Rose Garden" per turn.

      Extra Deck

      UR rarity
      Baronne de Fleur
      UR rarity
      Baronne de Fleur
      UR rarity
      Baronne de Fleur
      WIND 10
      Baronne de Fleur
      • ATK:

      • 3000

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

      UR rarity
      Black Rose Dragon
      UR rarity
      Black Rose Dragon
      UR rarity
      Black Rose Dragon
      FIRE 7
      Black Rose Dragon
      • ATK:

      • 2400

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

      Card rarity
      Bramble Rose Dragon
      Card rarity
      Bramble Rose Dragon
      Card rarity
      Bramble Rose Dragon
      FIRE 7
      Bramble Rose Dragon
      • ATK:

      • 2400

      • DEF:

      • 1800


      1 Plant Tuner + 1+ non-Tuner monsters Each time your opponent activates a monster effect, inflict 600 damage to your opponent, and if you do, all monsters your opponent currently controls lose 600 ATK. You can only use each of the following effects of "Bramble Rose Dragon" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Black Rose Dragon" from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your GY; Special Summon 1 Level 4 or lower Plant Tuner from your GY.

      UR rarity
      Crystal Wing Synchro Dragon
      UR rarity
      Crystal Wing Synchro Dragon
      UR rarity
      Crystal Wing Synchro Dragon
      WIND 8
      Crystal Wing Synchro Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

      SR rarity
      Garden Rose Maiden
      SR rarity
      Garden Rose Maiden
      SR rarity
      Garden Rose Maiden
      DARK 5
      Garden Rose Maiden
      • ATK:

      • 1600

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

      R rarity
      Periallis, Empress of Blossoms
      R rarity
      Periallis, Empress of Blossoms
      R rarity
      Periallis, Empress of Blossoms
      LIGHT 7
      Periallis, Empress of Blossoms
      • ATK:

      • 1600

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.

      Card rarity
      Rage Rose Witch
      Card rarity
      Rage Rose Witch
      Card rarity
      Rage Rose Witch
      DARK 6
      Rage Rose Witch
      • ATK:

      • 1600

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Plant monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Rage Rose Witch" once per turn. If this card is Synchro Summoned: You can send up to 1 Plant monster each from your Deck and Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If a card(s) on the field is destroyed by card effect while this card is in your GY (except during the Damage Step): You can Special Summon this card.

      Card rarity
      Zalen the Shackled Dragon
      Card rarity
      Zalen the Shackled Dragon
      Card rarity
      Zalen the Shackled Dragon
      DARK 7
      Zalen the Shackled Dragon
      • ATK:

      • 2800

      • DEF:

      • 2100


      1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.

      Need 3 UR

      Card rarity
      Hero's Rule 1: Five Freedoms
      Card rarity
      Hero's Rule 1: Five Freedoms
      Card rarity
      Hero's Rule 1: Five Freedoms

      Main: 40 Extra: 15

      N rarity
      1 copyGrand Knight of the Red Lotus
      N rarity
      1 copyGrand Knight of the Red Lotus
      N rarity
      Grand Knight of the Red Lotus
      FIRE 8
      Grand Knight of the Red Lotus
      • ATK:

      • 2100

      • DEF:

      • 1800


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.


      R rarity
      3 copiesImperial Bower
      R rarity
      3 copiesImperial Bower
      R rarity
      Imperial Bower
      LIGHT 4
      Imperial Bower
      • ATK:

      • 1500

      • DEF:

      • 1500


      If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


      R rarity
      3 copiesInfernoble Knight - Roland
      R rarity
      3 copiesInfernoble Knight - Roland
      R rarity
      Infernoble Knight - Roland
      FIRE 1
      Infernoble Knight - Roland
      • ATK:

      • 500

      • DEF:

      • 500


      (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


      R rarity
      3 copiesJoker's Knight
      R rarity
      3 copiesJoker's Knight
      R rarity
      Joker's Knight
      LIGHT 5
      Joker's Knight
      • ATK:

      • 2000

      • DEF:

      • 1400


      You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


      N rarity
      2 copiesKing's Knight
      N rarity
      2 copiesKing's Knight
      N rarity
      King's Knight
      LIGHT 4
      King's Knight
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


      R rarity
      3 copiesPrufinesse, the Tactical Trapper
      R rarity
      3 copiesPrufinesse, the Tactical Trapper
      R rarity
      Prufinesse, the Tactical Trapper
      DARK 4
      Prufinesse, the Tactical Trapper
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


      N rarity
      1 copyTherion "Bull" Ain
      N rarity
      1 copyTherion "Bull" Ain
      N rarity
      Therion "Bull" Ain
      FIRE 7
      Therion "Bull" Ain
      • ATK:

      • 2100

      • DEF:

      • 1600


      You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


      N rarity
      1 copyJack's Knight
      N rarity
      1 copyJack's Knight
      N rarity
      Jack's Knight
      LIGHT 5
      Jack's Knight
      • ATK:

      • 1900

      • DEF:

      • 1000


      A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


      N rarity
      2 copiesQueen's Knight
      N rarity
      2 copiesQueen's Knight
      N rarity
      Queen's Knight
      LIGHT 4
      Queen's Knight
      • ATK:

      • 1500

      • DEF:

      • 1600


      This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


      R rarity
      1 copyD.D. Post
      R rarity
      1 copyD.D. Post
      R rarity
      D.D. Post
      Trap Continuous
      D.D. Post

        Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


        R rarity
        2 copiesDark Factory of More Production
        R rarity
        2 copiesDark Factory of More Production
        R rarity
        Dark Factory of More Production
        Trap Continuous
        Dark Factory of More Production

          You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


          R rarity
          3 copiesExpendable Dai
          R rarity
          3 copiesExpendable Dai
          R rarity
          Expendable Dai
          Trap Normal
          Expendable Dai

            Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


            R rarity
            3 copiesFlame Swordsdance
            R rarity
            3 copiesFlame Swordsdance
            R rarity
            Flame Swordsdance
            Trap Normal
            Flame Swordsdance

              If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.


              Card rarity
              3 copiesHero's Rule 1: Five Freedoms
              Card rarity
              3 copiesHero's Rule 1: Five Freedoms
              Card rarity
              Hero's Rule 1: Five Freedoms
              Trap Normal
              Hero's Rule 1: Five Freedoms

                Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                R rarity
                1 copyLost Wind
                R rarity
                1 copyLost Wind
                R rarity
                Lost Wind
                Trap Normal
                Lost Wind

                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                  R rarity
                  3 copiesPaleozoic Dinomischus
                  R rarity
                  3 copiesPaleozoic Dinomischus
                  R rarity
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    N rarity
                    2 copiesPrimite Howl
                    N rarity
                    2 copiesPrimite Howl
                    N rarity
                    Primite Howl
                    Trap Normal
                    Primite Howl

                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                      R rarity
                      3 copiesTorrential Tribute
                      R rarity
                      3 copiesTorrential Tribute
                      R rarity
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.


                        R rarity
                        2 copiesFlame Swordsman
                        R rarity
                        2 copiesFlame Swordsman
                        R rarity
                        Flame Swordsman
                        FIRE 5
                        Flame Swordsman
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        "Flame Manipulator" + "Masaki the Legendary Swordsman"


                        N rarity
                        1 copyBerserker of the Tenyi
                        N rarity
                        1 copyBerserker of the Tenyi
                        N rarity
                        Berserker of the Tenyi
                        DARK
                        Berserker of the Tenyi
                        • ATK:

                        • 3000

                        • LINK-3

                        Link Arrow:

                        Top

                        Top-Right

                        Bottom-Right


                        2+ monsters, including a Link Monster


                        R rarity
                        1 copyCodebreaker Virus Swordsman
                        R rarity
                        1 copyCodebreaker Virus Swordsman
                        R rarity
                        Codebreaker Virus Swordsman
                        DARK
                        Codebreaker Virus Swordsman
                        • ATK:

                        • 2300

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                        N rarity
                        1 copyDefender of the Labyrinth
                        N rarity
                        1 copyDefender of the Labyrinth
                        N rarity
                        Defender of the Labyrinth
                        EARTH
                        Defender of the Labyrinth
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.


                        R rarity
                        1 copyHaggard Lizardose
                        R rarity
                        1 copyHaggard Lizardose
                        R rarity
                        Haggard Lizardose
                        WATER
                        Haggard Lizardose
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                        R rarity
                        1 copyGem-Knight Pearl
                        R rarity
                        1 copyGem-Knight Pearl
                        R rarity
                        Gem-Knight Pearl
                        EARTH
                        Gem-Knight Pearl
                        • ATK:

                        • 2600

                        • DEF:

                        • 1900


                        2 Level 4 monsters


                        R rarity
                        1 copyK9-66X "Jacks"
                        R rarity
                        1 copyK9-66X "Jacks"
                        R rarity
                        K9-66X "Jacks"
                        DARK
                        K9-66X "Jacks"
                        • ATK:

                        • 2600

                        • DEF:

                        • 2500


                        2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                        R rarity
                        1 copyNumber 29: Mannequin Cat
                        R rarity
                        1 copyNumber 29: Mannequin Cat
                        R rarity
                        Number 29: Mannequin Cat
                        LIGHT
                        Number 29: Mannequin Cat
                        • ATK:

                        • 2000

                        • DEF:

                        • 900


                        2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                        N rarity
                        1 copyNumber 61: Volcasaurus
                        N rarity
                        1 copyNumber 61: Volcasaurus
                        N rarity
                        Number 61: Volcasaurus
                        FIRE
                        Number 61: Volcasaurus
                        • ATK:

                        • 2500

                        • DEF:

                        • 1000


                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                        N rarity
                        1 copyNumber 70: Malevolent Sin
                        N rarity
                        1 copyNumber 70: Malevolent Sin
                        N rarity
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        R rarity
                        1 copyNumber 80: Rhapsody in Berserk
                        R rarity
                        1 copyNumber 80: Rhapsody in Berserk
                        R rarity
                        Number 80: Rhapsody in Berserk
                        DARK
                        Number 80: Rhapsody in Berserk
                        • ATK:

                        • 0

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                        N rarity
                        1 copyNumber 82: Heartlandraco
                        N rarity
                        1 copyNumber 82: Heartlandraco
                        N rarity
                        Number 82: Heartlandraco
                        EARTH
                        Number 82: Heartlandraco
                        • ATK:

                        • 2000

                        • DEF:

                        • 1500


                        2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                        R rarity
                        1 copyShark Fortress
                        R rarity
                        1 copyShark Fortress
                        R rarity
                        Shark Fortress
                        DARK
                        Shark Fortress
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


                        R rarity
                        1 copyWonky Quartet
                        R rarity
                        1 copyWonky Quartet
                        R rarity
                        Wonky Quartet
                        EARTH
                        Wonky Quartet
                        • ATK:

                        • 0

                        • DEF:

                        • 2600


                        2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.


                        master-duel
                        Rose Dragon
                        5







                        https://ygovietnam.com/
                        Toparrow_upward